What is Redemption CCG?

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Redemption CCG, the legendary Bible-based card game, you command mighty Heroes to rescue Lost Souls while outsmarting your opponent’s evil characters. Simple to learn, endlessly deep to master, and packed with epic strategy drawn straight from Scripture—this is the hidden gem card game you’ve been waiting to discover. Ready to play? Start with these steps!

More Information on Redemption CCG

Redemption CCG: A Biblical Collectible Card Game Overview

Redemption CCG is a Bible-based collectible card game (CCG) and trading card game (TCG) that offers a unique blend of strategic gameplay and Christian themes, making it a compelling alternative to mainstream titles like Magic: The Gathering. Created in 1995 by Rob Anderson and published by Cactus Game Design, Redemption CCG stands as the second-longest running CCG in existence, trailing only behind Magic: The Gathering. With over 4,500 unique cards, including six starter sets and 25+ expansion sets as of 2025, the game draws inspiration from Biblical characters, places, objects, and narratives, providing players with an engaging and faith-centered gaming experience. Designed for players aged seven and up, Redemption CCG combines tactical deck-building with a focus on spiritual themes, appealing to both casual gamers and competitive players.

Objective and Gameplay Mechanics of Redemption CCG Trading Card Game

The primary objective of Redemption CCG is for players to use their Hero cards—representing virtuous Biblical figures—to rescue five Lost Souls before their opponent does. Lost Souls symbolize individuals who have strayed from righteousness and must be saved by defeating the opponent’s Evil Characters, which embody antagonistic figures from the Bible. Gameplay involves players taking turns initiating rescue attempts with Heroes, countered by opponents deploying Evil Characters to block them. Battles are resolved by comparing the Strength and Toughness of characters, enhanced by special abilities or Enhancement cards. Unlike other CCGs like Magic: The Gathering, Redemption CCG has no resource system, balancing gameplay through card-specific restrictions. The first player to successfully rescue five Lost Souls claims victory, making strategic card selection and deck-building critical to success.

Why Redemption CCG Trading Card Game Stands Out

Redemption CCG distinguishes itself with its accessibility and community-driven appeal. Starter decks, designed for immediate play, allow newcomers to dive in without needing to master complex deck-building, while booster packs and expansions like the 2025 "Times to Come" set offer depth for seasoned players. The game fosters a vibrant competitive scene, with tournaments ranging from local events to the annual Redemption Nationals, supported by resources like the Land of Redemption fansite and official Cactus Game Design message boards. Its longevity, with consistent releases over nearly three decades, underscores its enduring popularity as a faith-based alternative in the CCG landscape, making Redemption CCG a unique and lasting choice for players seeking strategy and spirituality. The ability to learn more about the Bible as you play makes this game truly unique!

My Journey with Redemption CCG

My love for the Redemption CCG trading cards began unexpectedly at the Creation East Music Festival, a week-long Christian music extravaganza I attended as a young, music-obsessed kid. Amid the pulsing concerts and vibrant crowds, I stumbled upon a vendor booth showcasing a card game based on the Bible—Redemption CCG. As a casual player of Overpower and Star Wars CCGs, I was instantly intrigued. The booth was buzzing with excitement, but I’d already blown my budget on CDs. Thankfully, I had just enough for a starter deck and my buddy’s mom spotted us enough cash for an Unlimited pack. When I pulled the coveted Beast from the Earth (10/10) from my pack, I was hooked, my heart racing with the thrill of a new obsession.The following year, I returned to Creation East armed with a hefty collection of cards from every expansion, including some prized Ultra-Rare Warrior Cards. My deck, a monstrous 160-card behemoth, reflected my belief that more cards meant more power. Instead of chasing bands (no pun intended), I spent most of the festival at the Redemption booth, where I met Eric Largent, a skilled player who revolutionized my approach. In a single week, he trimmed my deck to a lean 56 cards, teaching me the art of strategy over excess. That same year, the Apostles set dropped, and I’ll never forget the rush of pulling Emperor Nero and Guardian of Your Souls. I also connected with David Easterling, an artist for some Redemption cards and the booth organizer, who became a friend.

Back home, our playgroup exploded over the years to 20+ players. My best friend, Brian Garlow, and I battled nearly every weekend, sharpening each other’s skills. I usually won our local Type 1-2 Player tournaments, fueled by a growing passion for the game. Inspired, I founded Redemption CCG WV, dreaming of landing a spot on Cactus Game Design’s website, which featured state pages for Redemption CCG trading card game communities. That dream carried me to my first Nationals in King of Prussia, PA, where my grandma and Brian’s mom drove us for an unforgettable adventure. There, I met Art, the creator of Redemption CCG Wisconsin, along with legends like Doug Gray, Rob Anderson, and Chris Bany. Though Brian and I didn’t place high, the experience was electric.

The next year, Nationals in Minnesota marked a turning point. Brian and I, joined by our friend Garrett Devault, were at the top of our game. On the plane, I scrapped my Fight By the Numbers offense for a massive banding chain ending in Captain of the Host, paired with a Black/Crimson defense we’d perfected. Facing Keith Bartram, a multi-year T1 champion who cycled through eight decks (each with a Haman’s Plot), I locked down his offense but lost to him at time, one of the few people he wouldn't beat. The change in offense proved to be a major mistake as I just didn't have the practice on it. Brian, however, snagged second place in T1-2P, while I took third (or fourth I can't remember) in Sealed Deck, narrowly losing to Roy Cannaday, whose deck boasted Captain of the Host and Jacob.

The pinnacle came at Nationals in Pittsburgh the following year, hosted by our friend Mike Berkenpas. The night before, Eric Largent urged me to cut my 70-card deck to 56, but I stuck to my guns, trusting my splash FBTN offense and a Brown defense loaded with artifacts like Holy Grail, Crown of Thorns, and Three Nails. My strategy paid off—I went 9-1, clinching the T1-2P National Championship. My sole loss? A grueling match against Joshua Hey, a brilliant player who’d crafted a 105-card deck to counter mine. To this day, Josh remains my nemesis, a player I’ve never beaten, much like Justin Alstad aka The Guardian is now.

The following year, David Easterling invited me to work the Redemption CCG trading card game booth at Creation East, covering my trip and setting me up with a tent by the main stage. Teaching new players and sharing my passion was a high point, the peak of my Redemption journey. As adulthood crept in, I stepped away from Redemption CCG trading card game for nearly a decade, later returning to New York nationals to place fourth in Booster Draft. The game has grown tremendously over the years in complexity and deck building and the meta is in a very healthy place and I'm glad to be part of the community again.

Some interesting facts about my Redemption CCG trading card game journey. Back in the day you could save 10 UPC's from a pack to send to Cactus for a free pack. I saved up enough to get a full box of boosters. I received a full sealed box and instead of getting rares and ultra rares in that slot, I got the new, unreleased promos for that year in every pack. This was the year Mary's Prophetic Act was the National's promo card. Words honestly couldn't express my excitement, I felt like I hit the lottery. I've also opened countless of Warrior error packs that included all rares and ultra rares. Opening a full set of the four women error cards from packs was also a pretty neat experience.

The west virginia playgroup with rob anderson

Nationals 2003, Pittsburgh PA

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Redemption CCG is a Registered Trademark of Cactus Game Design, Inc. 1995 - 2026. All images from the cards found on these pages are copyright of Cactus Game Design, and are used by permission. Comments found on this unofficial fan page are those of the webmaster and not necessarily those of Rob Anderson or Cactus Game Design.